A PC game I participated in 2014. I did some props for this game.
Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2
This is the frist time I use UDK to create a game environment. Most of the plants I made by SpeedTree, and some palmtrees I made in Maya. The rest part of props I made in Maya and textured in Mudbox. I use UDK terrain to build the ground, and use 3 materials blend together to create terrain material. About the water shader I just use the shader from the UDK examples, and download the Johns_Ocean shader for the ocean.
Environment modeling and texturing for game. Use Maya for modeling, Photoshop for texturing, and Marmoset for rendering.
Hard surface modeling and texturing for game. Use 3d max for modeling, Photoshop and Bodypaint for texturing, and Marmoset for rendering.