Download Résumé.

PROFILE

Passionate 3D Artist with skills in character, hard surface and environment modeling. Able to provide any 3D assets for both game and film.


 

3D ARTIST EXPERIENCE
 

3D Artist

Gems Pocket Gems  (2015 - Present, San Francisco, US) 

• Working as a character artist about 3 years, create 15+ characters and units for Wild Beyond project.

• Working as an environment artist about 2 years create 4 maps ,10+ turrets, 3 characters and 4 sets building re-skin for War Dragons project.

• Including modeling (Maya + ZBrush), texturing (Photoshop + Substance Painter), integrate into game engine (Mantis + Unity).


Jr 3D Modeler
Industrial Light & Magic (2014, San Francisco, US)
Create Hard Surface Models (Empire Destroyer remains, hangar and some props) for film Star Wars: Episode VII - The Force Awakens.

3D Generalist
Polygon Entertainment (2014, San Rafael, US)
Create 3D Models ,Textures and Riggs for film Arabian Nights and Dragon Age.

3D Artist
Section Studios (2014, Los Angeles, US)
Create environment and props for mobile game STEAM Runner and AAA game Tinertia.

Lead 3D Artist
Boxy Productions (2012 - 2014, San Francisco, US)
Create character and environment for short film: Another Picture Perfect Day.

Lead 3D
 Artist
Zhongshidian Digital Technology (2009 - 2011, Shenzhen, China)
Led and mentored 3d artists in 3d environment modeling and texture work. Attend dailies and participate in creative problem solving.

3D Artist
Global Digital Creations Holdings Limited (2008 - 2009, Shenzhen, China)
Create environment and props for TV series Strawberry Shortcake and ENYO.

3D Artist
Zhongshidian Digital Technology (2006 - 2008, Beijing, China)
Create low poly 3d environment and texture for game.



SKILLS

3D Modeling (Maya / 3dmax/ ZBrush / Mudbox)

Texturing (Photoshop / Body Painter/ ZBrush / Mudbox)

Rigging (Maya)

Game Engine (UDK / Quest3D)

Sculpting (Clay)



AWARDS

Hard Surface Modeling - Academy of Art University Spring Show 2014.

Creature Rigging - Academy of Art University Spring Show 2014.

Hard Surface Modeling First Place - Academy of Art University Spring Show 2013.

Game Environment Modeling - Academy of Art University Spring Show 2013.

Portrait Sculpture - Academy of Art University Spring Show 2013.

Hard Surface Modeling - Academy of Art University Spring Show 2012.

Character Modeling - Academy of Art University Spring Show 2012.

Game demo real - Quest3D Awards 2010.

Game demo real - Award selected ACM SIGGRAPH China Beijing 2008.



EDUCATION

Academy of Art University (2011 - 2014)

Graduate Major - 3D Animation & VFX.

Institute of Digital Media Technology Animation College (2008)

Major - 3D Animation & VFX.

South West Forest College (2002 - 2006)

Undergraduate Major - Computer Science and Technology.

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