R_Chuckie
R_Punching
R_Pyro
W_MantaRayFlier
W_Zealot
W_SwordMan
W_Negator
B_ArmoredAirship
B_GatlingFly

Wild Beyond is a fast-paced RTS-inspired PVP game with immersive 3D visuals. I was working as a character artist for 3 years, create 15+ characters and units for this project. Including modeling (Maya+ZBrush), texturing (Photoshop+Substance Painter) and integrate into game engine (Mantis).

WD_JapaneseBuilding
WD_TikiBuilding
WD_Helloween
WD_DwarfBuilding
WD_RuneBuilding
WD_RailGun
WD_Rider_tetsuboRonin
WD_DCBuilding
WD_Tree
WD_GrassyCliff
WD_Building
WD_Rock

War Dragons is a visually stunning 3D real-time strategy game. Which is a very successful game in App store for 5 years. I was working as an environment artist for 2 years on this project, create 4 maps ,10+ turrets, 3 characters and 4 sets building re-skins. Including modeling (Maya+ZBrush), texturing (Photoshop+Substance Painter) and integrate into game engine (Mantis+Unity). 

CitroenGT_1
CitroenGT_2
CitroenGT_3
CitroenGT_4
CitroenGT_5
CitroenGT_6

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.

FokkerDr1_1
FokkerDr1_7
FokkerDr1_3
FokkerDr1_4
FokkerDr1_5
FokkerDr1_2
FokkerDr1_6

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and V-ray  for rendering. This is a part of my thesis that named <The Red Baron>. A story about Manfred von Richthofen which is the greatest German fighter pilot in WWI. This is his fighter and he dead in 1918.

OrkKillaKans_1
OrkKillaKans_2
OrkKillaKans_3
OrkKillaKans_4

Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2

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FokkerDr1_3