Wild Beyond project, a mobile, real-time strategy game. I use Maya, ZBrush and Substance Painter to do all the modeling and texturing work. 

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and V-ray  for rendering. This is a part of my thesis that named <The Red Baron>. A story about Manfred von Richthofen which is the greatest German fighter pilot in WWI. This is his fighter and he dead in 1918.

Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2

Texture work with Mudbox, Photoshop and Maya. Mental ray for rendering. ( Diffuse map + Displacement map + Normal map + Specular map )

Some organic modeling practice. Modeling in ZBrush and rendering in Keyshot.

Creature modeling and texturing for films. Use Maya and ZBrush for modeling, Photoshop and Mudbox for texturing, Vray fur for fur, and Vray for rendering. 

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