TAO DI
3D ARTIST
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Wild Beyond is a fast-paced RTS-inspired PVP game with immersive 3D visuals. I was working as a character artist for 3 years, create 15+ characters and units for this project. Including modeling (Maya+ZBrush), texturing (Photoshop+Substance Painter) and integrate into game engine (Mantis).
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War Dragons is a visually stunning 3D real-time strategy game. Which is a very successful game in App store for 5 years. I was working as an environment artist for 2 years on this project, create 4 maps ,10+ turrets, 3 characters and 4 sets building re-skins. Including modeling (Maya+ZBrush), texturing (Photoshop+Substance Painter) and integrate into game engine (Mantis+Unity).
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Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.
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Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and V-ray for rendering. This is a part of my thesis that named <The Red Baron>. A story about Manfred von Richthofen which is the greatest German fighter pilot in WWI. This is his fighter and he dead in 1918.
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Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2