Wild Beyond is a fast-paced RTS-inspired PVP game with immersive 3D visuals. I was working as a character artist for 3 years, create 15+ characters and units for this project. Including modeling (Maya+ZBrush), texturing (Photoshop+Substance Painter) and integrate into game engine (Mantis).

War Dragons is a visually stunning 3D real-time strategy game. Which is a very successful game in App store for 5 years. I was working as an environment artist for 2 years on this project, create 4 maps ,10+ turrets, 3 characters and 4 sets building re-skins. Including modeling (Maya+ZBrush), texturing (Photoshop+Substance Painter) and integrate into game engine (Mantis+Unity). 

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and V-ray  for rendering. This is a part of my thesis that named <The Red Baron>. A story about Manfred von Richthofen which is the greatest German fighter pilot in WWI. This is his fighter and he dead in 1918.

Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2

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